How To Move The Camera In Blender Animation
Camera View
Demonstration of camera view.
The Camera view shows the current scene every bit seen from the currently active camera's view point.
The Camera view tin can be used to virtually compose shots and preview how the scene will look when rendered. The rendered epitome volition contain everything inside the dashed line.
Encounter also
Photographic camera Settings for details how camera settings are used for display & rendering.
Hint
The active camera tin can be selected while in camera view using the camera frame (assuming the object isn't hidden).
Viewing the Active Camera
Reference
- Mode
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All modes
- Menu
- Shortcut
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Numpad0
This switches the view to the active photographic camera. The triangle above the camera will become shaded when active.
Setting the Active Camera
Reference
- Mode
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Object Mode
- Menu
- Shortcut
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Ctrl-Numpad0
Active camera (left) displayed with a solid triangle above it.
This is the camera currently used for rendering and when viewing from the camera.
This sets the electric current active object equally the agile camera & switches to the camera view.
The active camera tin can also be set in the Scene tab of the Properties.
Notation
The active camera, every bit well as the layers, can be specific to a given view, or global (locked) to the whole scene. See Local Camera.
Animated Camera Switching
Past default a scene contains one photographic camera. However, a scene can contain more than one camera, but but one of them will be used at a fourth dimension. So you will just need to add a new camera if you are making cuts between them. Run across Animating Cameras.
Frame Camera Bounds
Reference
- Style
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All Modes
- Carte du jour
- Shortcut
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Dwelling house
Centers the photographic camera view inside the 3D Viewport'south screen area and resizes the view to fit inside the area'due south bounds.
Source: https://docs.blender.org/manual/en/latest/editors/3dview/navigate/camera_view.html
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